![]() ![]() Shade - Toggle shading on/off for selected objects (or everything if nothing selected).Wireframe - View selected objects as wireframes (or view everything as wireframe, if nothing is selected).Ground Plane, Axes - Same thing as buttons 7 and 8.Empties the record of what you've done (I recommend saving instead.) Purge Undo History - Exactly what it sounds like it does.Prefs, Proxy Mode Prefs, UI Prefs, Plugin Prefs - Various settings (See Appendix: Preferences) Font - Choose the size you want the screen font to be.Near/Far Clipping Planes - The near and far distances that objects will disappear at.Field of View - The angle in front of you that you can see.Scroll Wheel - Set wether your wheel will zoom in and out, and by how much each unit.Pan Speed - Set the speed that the camera moves when adjusting.(Remember to watch your information bar for button information) Mirai, I believe, is the author's own style. Camera Mode - If you are used to the camera in Nendo, Maya, 3DS Max, Blender, or MotionBuilder, then you can set W3D's camera to behave the same way here.Mouse Buttons - How many buttons you want to use for the camera. ![]() Camera Mode - Opens a subdialog to edit camera preferences:.The second repeat would execute the menu choice, and then scale it the exact same amount. it would wait for me to tell it how much to scale again. EXAMPLE: If I have a cube, enter the context menu, then scale it up 200%, the first repeat would do everything up to the point of clicking the menu item, i.e. Repeat and Repeat - The difference between these two is that the first repeat will repeat the menu action, but not the action itself.Good for toggling back and forth to see how a change looks. Undo/Redo - Same as undo, except that if the last thing you did was undo an action, this will redo that action. WINGS 3D SNAP INSTALLInstall Plug-In - Installs a plugin if you have one.Render - Shows what the shape might look like rendered.Thus I don't know how it inserts the image. Import Image - I haven't managed this without a crash.Export Selected - Save only the selected objects as any of the Export types except Hash.You'll more than likely be exporting 3DS files. Export - Save the file as Nendo, 3D Studio, Hash A:M, Wavefront, or VRML.You'll more than likely be working with 3DS files. Import - Open a file of the Nendo, 3D Studio, Adobe Illustrator, Wavefront, or Stanford ply types.Revert - You guess it, panic and go back to the last save (goes back to when you opened the file, or when you last saved it, whichever is later).Save Selected - Save the file, but drop anything that isn't currently selected.Merge - Add another scene into the one you're editing.New, Open, Save, Save As, Exit - These shouldn't need explaining. When you click this menu item, it will open a menu to edit those preferences (the logo is a seperate menu item from the text part). Thus, you need to look for the Edit Preferences () symbol. It's important to note that a lot of the preferences are attached directly to the item they control. Window resizing handle - Just thought you may want to know that yes, that's what it is.Sometimes other function buttons are listed (generally these act as a toggle, not a hold-this-button). L=left button, M=middle button, R=right button. The main purpose of this bar is to tell you exactly what your mouse buttons will do. Information/Status bar - This is your best friend.Axis button - Toggle the axis labels on and off.Grid button - Toggle the gray grid on and off, note 1 grid unit is equal to 1 uu (UnrealED units), hold "shift" while moving to snap to the grid. ![]()
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